Workspace Reading Test 16
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Reading · Drill 16

Reading practice 16

10 questions ~9 min recommended
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Social Science

This passage is adapted from "The Disappearing Computer" by Bill Gates, which appeared in The World in 2003 (The Economist) (©2002 by The Economist).

A few years from now, the average home entertainment system might not look much different than it does today. But it will probably have an Internet connection that enables it to download and play digital music and video, display album artwork and song titles on the television, and even interrupt your listening if an important message arrives. It will have a central processor, disk storage, graphics hardware and some kind of intuitive user interface. Add a wireless mouse and keyboard, and this home entertainment system will start looking a lot like a personal computer. Will people buy and use these systems in large numbers?1 Absolutely. Will they think of them as computers?2 Probably not.

According to Gartner Dataquest, an American research firm,3 the world computer industry shipped its one billionth PC in 2002, and another billion more are expected to be built in the next six years. Add to this the exploding number of embedded computers—the kind found in mobile phones, gas pumps and retail point-of-sale systems—which are4 fast approaching the power and complexity of desktop PCs. On one estimate, people in the United States already interact with about 150 embedded systems5 every day, whether they know it or not. These systems, which use up to 90 percent of the microprocessors produced today, will inevitably take on more PC-like characteristics, and will be able to communicate seamlessly with their traditional PC counterparts. They will also become amazingly ubiquitous.6 In 2001, according to the Semiconductor Industry Association, the world microchip industry produced around 60 million transistors for every man, woman and child on earth. That number will rise to one billion by 2010.

At the same time, the general-purpose PC as we know it today will continue to play an important, and increasingly central, role in most people's lives, but it will be at the center of a wide range of intelligent devices that most people wouldn't think of as "computers" today. This scenario is in sharp contrast to the computers of just a few years ago—back in the pre-Internet age—which were still mostly passive appliances that sat in the corner of the den or living room. Back then, people used their PCs for little more than writing letters and documents, playing games or managing their family finances.7

But today we are truly in a digital decade, in which the intelligence of the PC is finding its way into all kinds of devices, transforming them from passive appliances into far more significant and indispensable tools for everyday life. Many of the core technologies of computing—processing power, storage capacity, graphics capabilities and network connectivity8 are all continuing to advance at a pace that matches or even exceeds Moore's Law (which famously, and correctly, predicted that the number of transistors on a computer chip would double every two years).

As people find more ways to incorporate these inexpensive, flexible and infinitely customizable devices into their lives, the computers themselves will gradually disappear into the fabric of our lives. We are still a long way from a world full of disembodied intelligent machines, but the computing experience of the coming decade will be so seamless and intuitive that, increasingly, we will barely notice it. At the same time, computing will become widespread enough that we will take it for granted—just as most people in the developed world today trust the telephone service.9

The pervasiveness and near-invisibility of computing will be helped along by new technologies such as cheap, flexible displays, fingernail-sized chips capable of storing terabytes of data, or inductively powered computers that rely on heat and motion from their environment to run without batteries.

The economics of computing will also bring change. Decreasing costs will make it easy for electronics manufacturers to include PC-like intelligence and connectivity in even the most mundane devices.

All this will lead to a fundamental change in the way we perceive computers. Using one will become like using electricity when you turn on a light. Computers, like electricity, will play a role in almost everything you do, but computing itself will no longer be a discrete experience. We will be focused on what we can do with computers, not on the devices themselves. They will be all around us, essential to almost every part of our lives, but they will effectively have "disappeared."10

1. This passage is best described as being:

2. The author uses all of the following sources of evidence to support his claims EXCEPT:

3. The word ubiquitous, as used in line 28, most likely means:

4. According to the passage, new technologies and decreasing costs of electronics will lead directly to an increase in all of the following EXCEPT:

5. Which of the following best describes how the author predicts people will perceive computers in the future?

6. The word disappeared used in line 84 most likely refers to the idea that:

7. All of the following are identified in the passage as parts of a future entertainment system EXCEPT:

8. The author refers to computers of the past as passive appliances (line 40) because:

9. The main point of the second paragraph (lines 14-32) can best be summarized as:

10. In the first paragraph, the author suggests that all of the following are core technologies EXCEPT: